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Applied Learning Programme (ALP)

Coding to Discover and Empower (CODE)


Clementi Town Secondary School offers its ALP programme abbreviated CODE under the STEM (Science, Technology, Engineering and Mathematics) strand and is focused on developing computational thinking through coding.

The key objectives of CODE are to provide every Clementeen an early exposure to computer science (CS) and to ignite our students’ interest to pursue CS-related courses in Institutes of Higher Learning, and a career in the CS-related industries.

As part of applied learning, programmes have been designed to enable students to work through problems in groups and to come up with practical solutions and real products. This authentic and hands-on approach would provide additional platforms for our Clementeens to practice 21st century skills such as creative problem solving, team work and analytical thinking and also turn our Clementeens from passive consumers into active producers of technology.

The CODE curriculum is based on the Treffinger's Level of Service Model and is designed for the differing profiles of Clementeens.

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DAL – Digital and Applied Learning Programme

The objective of this programme is to to increase students’ exposure to coding and computational thinking. All Lower Secondary students undergo DAL lessons and learnt the following skills:

Secondary One

(a) the fundamentals of coding—
(b) the use of computing algorithms and logical reasoning to solve problems by breaking them down in a fun way
(c) how to write and run Scratch programmes
(d) the use of Microcontrollers such as Arduino Uno to sense and control objects in the physical world
(e) the mechanics of spherical robots called Spheros (such as SPRK and BB-8)
(f) Programming the movement and functions of Spheros using Smart Devices.

Secondary Two

(a) Python Programming
(b) the use of computing algorithms and logical reasoning to solve problems by breaking them down in a fun way
(c) the use of Microcontrollers such as Arduino Uno to sense and control objects in the physical world
(d) authentic, interdisciplinary project involving coding



Digital Makers Programme

The Digital Makers Programme aims to nurture a new generation of digital natives.  The objectives are to empower our students to be digital creators and makers, so as to cultivate real-world problem solving, encourage digital creativity and innovation, as well as foster collaboration and co-creation with fellow digital makers.

One of the strategies under the Digital Makers Programme is to introduce technology that is simple and open-ended that allows students to create and prototype their own inventions.  One such technology is the BBC micro:bit, a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology, as well as LED lights that can flash messages

The programme culminated in a multi-disciplinary project (including Computing, Design and Technology [D&T] and Art) in which the Secondary 2 students adroitly made use of their painting technique, knowledge of input and output devices as well as programming of the micro:bit to create artworks which light up when motion is detected.



Robotics Training for Lower Secondary Students

Robotics training was conducted for the Secondary 1 students in 2017 as part of the Post-Examination Activities to introduce students to the programming and construction of Robots to complete simple tasks.



Participation in the National Robotics Competition

Students from the Multimedia Services Club, who showed an interest and dedication to robotics, had participated in the National Robotics Competition 2017.



Computational Thinking - In Action! Workshop

Secondary 3 Computing students had participated in the Computational Thinking - In Action! Workshop conducted by Republic Polytechnic. his workshop enabled the students to apply their coding to solve problems in a real-world context.



Industrial Visits and Learning Journeys

To expose students to STEM careers at an early age, Industrial Visits and Learning Journeys were conducted to organisations and STEM-related events.

1. Make the Future Festival Singapore 2017



2. Experimental Systems and Technology Laboratory, MOE



3. Maker Faire Singapore 2017



4. Young Tech Makers' Fest 2017



5. Coding Workshop at Credit Suisse