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Applied Learning Programme (ALP)

Coding to Discover and Empower (CODE)


Clementi Town Secondary School offers its ALP programme abbreviated CODE under the STEM (Science, Technology, Engineering and Mathematics) strand and is focused on developing computational thinking through coding.

The key objectives of CODE are to provide every Clementeen an early exposure to computer science (CS) and to ignite our students’ interest to pursue CS-related courses in Institutes of Higher Learning, and a career in the CS-related industries.

As part of applied learning, programmes have been designed to enable students to work through problems in groups and to come up with practical solutions and real products. This authentic and hands-on approach would provide additional platforms for our Clementeens to practice 21st century skills such as creative problem solving, team work and analytical thinking and also turn our Clementeens from passive consumers into active producers of technology.

The CODE curriculum is based on the Treffinger's Level of Service Model and is designed for the differing profiles of Clementeens.

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DAL – Digital and Applied Learning Programme

The objective of this programme is to to increase students’ exposure to coding and computational thinking. All Lower Secondary students undergo DAL lessons and learnt the following skills:

Secondary One

(a) the fundamentals of coding
(b) the use of computing algorithms and logical reasoning to solve problems by breaking them down in a fun way
(c) how to write and run Scratch programmes
(d) the use of Microcontrollers such as the micro:bit to sense and control objects in the physical world
(e) the mechanics of spherical robots called Spheros (such as SPRK and BB-8)
(f) Programming the movement and functions of Spheros using Smart Devices.

Secondary Two

(a) Python Programming
(b) the use of computing algorithms and logical reasoning to solve problems by breaking them down in a fun way
(c) creating simple games using Python Programming
(d) authentic, interdisciplinary project involving coding


Participation in the Swift Accelerator Programme

The Swift Accelerator Programme is an intensive 180-hour programme in which students who are talented in coding are trained to develop iOS apps using the Swift coding language, leveraging on the principles of challenge based learning, storytelling and design thinking. Only 50 students, aged 13 to 15, are selected for this programme.

In 2019, three of our students have successfully completed the Swift Accelerator Programme. They presented their work at the Swift Innovators Summit Singapore 2019 on 9 November 2019, at the Singapore University of Technology and Design.

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The students involved in the Swift Accelerator Programme 2019 are:

1. Nurul Aida Binte Zakaria from 3C1, along with her teammates from Nanyang Girls High, Edgefield Secondary and Dunman High, have published an App called “IdeaGenerator” which would help us think of words to you whenever we experience writers’ block. You may download the app via this link:
https://apps.apple.com/sg/app/ideagenerator/id1486526473

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2. Lim Zheng Yi from 2B1, and his team mate from Hwa Chong Institution, have published an App called “MathGo” which would help us revise our Math before an important test. You may download the app via this link: https://apps.apple.com/sg/app/mathgo/id1487028330

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3. Yip En Yen, Nathaniel from 3C1, along with his teammates from Temasek JC and Commonwealth Secondary, are in the process of publishing their app, which helps Cricket Players keep track of their team’s and opponent’s scores. They are fixing some minor bugs and hope to publish their app soon.

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Digital Makers Programme

The Digital Makers Programme aims to nurture a new generation of digital natives.  The objectives are to empower our students to be digital creators and makers, so as to cultivate real-world problem solving, encourage digital creativity and innovation, as well as foster collaboration and co-creation with fellow digital makers.

One of the strategies under the Digital Makers Programme is to introduce technology that is simple and open-ended that allows students to create and prototype their own inventions.  One such technology is the BBC micro:bit, a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology, as well as LED lights that can flash messages

The programme culminated in a multi-disciplinary project (including Computing, Design and Technology [D&T] and Art) in which the Secondary 2 students adroitly made use of their painting technique, knowledge of input and output devices as well as programming of the micro:bit to create artworks which light up when motion is detected.



Participation in the Ace of Coders Competition 2019

Ace of Coders is a competition for talented coders. Top coders compete in front of a live audience and the ultimate trophy goes to the most talented who can defeat their opponents in a fantasy gaming environment.

The catch – participants do not play with their gaming skills, but with codes!

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Participation in the National Olympiad in Informatics (NOI)

The National Olympiad in Informatics (NOI) is a computing competition organized by National University of Singapore. It is an annual nation-wide programming competition that aims to provide our best students the ultimate challenge in computing and programming and is open to all current junior college and secondary school students.

In NOI 2019, Jack Chua Yi Chen of class 4D1 2019, was awarded the Honourable Mention Accolade for his prowess in coding.



Participation in the National Robotics Competition

Students from the Multimedia Services Club, who showed an interest and dedication to robotics, had participated in the National Robotics Competition 2019.

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Industrial Visits and Learning Journeys


To expose students to STEM careers at an early age, Industrial Visits and Learning Journeys were conducted to organisations and STEM-related events.

1. Visit to IBASE Technology Pte Ltd

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2. Microsoft DigiGirlz 2019

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3. Ministry of Education’s Experimental Systems and Technology Laboratory (MOE ESTL)

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4. Visit to Google Office (STEM'IN with Google)

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5. Visit to Anglo American (Chat with Data Scientist)

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