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Applied Learning Programme (ALP)

Coding to Discover and Empower (CODE)


Clementi Town Secondary School offers its ALP programme abbreviated CODE under the STEM (Science, Technology, Engineering and Mathematics) strand and is focused on developing computational thinking through coding.

The key objectives of CODE are to provide every Clementeen an early exposure to computer science (CS) and to ignite our students’ interest to pursue CS-related courses in Institutes of Higher Learning, and a career in the CS-related industries.

As part of applied learning, programmes have been designed to enable students to work through problems in groups and to come up with practical solutions and real products. This authentic and hands-on approach would provide additional platforms for our Clementeens to practice 21st century skills such as creative problem solving, team work and analytical thinking and also turn our Clementeens from passive consumers into active producers of technology.

The CODE curriculum is based on the Treffinger's Level of Service Model and is designed for the differing profiles of Clementeens.


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Tier 1 - Project Work (PW@CTSS)

All lower secondary students would be taught Project Work (PW@CTSS), which seeks to develop in our students the ability to Empathise with the needs of the people around them, as they identify problems that need to be solved, Explore new skills, emerging technologies and possible solutions to the identified problem and Evaluate their possible options in order to craft the most efficient solution that best meets the needs of the target group. Central to this are the four key competencies of Communications Skills, Collaborative Skills, Critical and Creative Thinking and Computational Thinking.

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The PW@CTSS curriculum seeks to nurture Future-ready Clementeens who possess a high level of Digital Literacy and who are emboldened to embrace Emerging Technologies in their pursuit of problem-solving excellence.

PW@CTSS lessons are crafted such that students are given rich opportunities to work through real-world problems in groups, and to make links across different areas of knowledge to generate, develop and evaluate ideas and information, so as to apply these skills to the project task. 

PW@CTSS lessons are crafted such that students are given rich opportunities to work through real-world problems in groups, and to make links across different areas of knowledge to generate, develop and evaluate ideas and information, so as to apply these skills to the project task. 


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             Student brainstorming ideas during PW@CTSS



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           An artifact of learning from Secondary 1 students applying Brainstorming and Clustering                           techniques to identify authentic problems.

 

Students would acquire collaborative skills through working in a team to achieve common goals. In addition, students would acquire the skills to communicate effectively and present ideas clearly and coherently to a specific audience.

This authentic and hands-on approach would provide a platform for our Clementeens to practice 21st century skills such as creative problem solving, teamwork and analytical thinking and also turn our Clementeens from passive consumers into active producers of technology.

   

Tier 2 – Workshops, Enrichment Courses and Competitions

Students who have displayed an interest to explore coding and computing-related activities at a deeper level would be given the opportunity to participate in Workshops, Enrichment Courses and Competitions, such as BrainHack (TIL) and Apple Inclusive App Design Challenge.

From Sep 2021, more than 40 students from Sec 1 to 4 participated in the Brainhack 2021 virtual workshops. Organised by the Defence Science and Technology Agency, BrainHack is a unique, hands-on experience into the swiftly evolving world of digital tech.

Participants dive deep into the realms of cybersecurity, Artificial Intelligence (AI), space technologies, app development, fake news detection, extended reality and more.


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Students participating in the first round of the virtual Brainhack workshops.

  

The Apple Inclusive App Design Challenge provided our students with an excellent opportunity to think like an App Developer and identify problems that they care about. Thereafter, participants would plan, prototype, and share app ideas that everyone could access and understand.

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Apple Inclusive App Design Challenge Timeline


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          Students presenting their final app prototype during the Apple Inclusive App Design Challenge

  

Tier 3 – Participation in Olympiad Training, App Development Programmes, Mentorship Programmes


Tier 3 of the ALP is designed to provide opportunities for a few students excelling in the field of computing to develop their talents. One such Talent Development Programme is the intensive training in preparation for the National Olympiad in Informatics (NOI).

NOI is a computing competition organized by National University of Singapore. It is an annual nation-wide programming competition that aims to provide our best students the ultimate challenge in computing and programming and is open to all current junior college and secondary school students.

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Students participating in the National Olympiad in Informatics 2021

  

In NOI 2021, five Computing students represented the school in the NOI. Divyesh Balakrishnan, from 4C1 (Scouts), has been awarded the Bronze Award in the National Olympiad in Informatics (NOI) 2021, for his prowess in coding.

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Participation in the National Olympiad in Informatics (NOI)

The National Olympiad in Informatics (NOI) is a computing competition organized by National University of Singapore. It is an annual nation-wide programming competition that aims to provide our best students the ultimate challenge in computing and programming and is open to all current junior college and secondary school students.

In NOI 2021, five Computing students represented the school in the NOI. Divyesh Balakrishnan, from 4C1 (Scouts), has been awarded the Bronze Award in the National Olympiad in Informatics (NOI) 2021, for his prowess in coding.

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Our five NOI 2021 Representatives, who have done the school proud!

 

Apart from participation in the NOI, eight high performing Secondary 3 Computing students selected to participate in the project-based mentorship programme. At the end of the mentorship programme, the students would have:

  • applied Design and Computational Thinking to identify an area of need in the school, which could be overcome through computing; and
  • design and code a computer programme to solve the identified problem.



Student Internship: Creation of CT40 Digital Wishing Tree

This project started of as a dream the team had to create an online platform for Clementeens, Parents, Alumni-Clementeens, Teachers, Staff and anyone with a strong affiliation with the school to share our well-wishes for CTSS, as part of the CT40 celebrations.

The digital wishing tree was created by five Computing students from the class of 2019, and one Computing student from the Class of 2020. The members of the Team are:

1. Jack Chua Yi Chen, Class of 2019

2. Chen Han, Class of 2019

3. Ho Ping, Class of 2019

4. Ho Shang Luen Owen, Class of 2019

5. Hu Jiahao, Class of 2019

6. Srujan Srivatsav Palakurthi, Class of 2020


This digital wishing tree borrows the idea of an actual wishing tree whereby kind and good-willed wishes are written on a piece of paper and hung onto a tree. Through incorporating the use of technology, the project seeks to accomplish the same purpose. Our digital wishing tree allows all Clementeens, staff, alumni and members of public to give well wishes to the school or community. The digital wishing tree is an excellent avenue of expressing our gratitude and well wishes.

May Clementi Town continue to Aspire and Grow for many years to come!

Submit your well-wishes for CTSS here: CT40 Digital Wishing Tree 



Participation in the Swift Accelerator Programme

The Swift Accelerator Programme is an intensive 180-hour programme in which students who are talented in coding are trained to develop iOS apps using the Swift coding language, leveraging on the principles of challenge based learning, storytelling and design thinking. Only 50 students, aged 13 to 15, are selected for this programme.

In 2019, three of our students have successfully completed the Swift Accelerator Programme. They presented their work at the Swift Innovators Summit Singapore 2019 on 9 November 2019, at the Singapore University of Technology and Design.

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The students involved in the Swift Accelerator Programme 2019 are:

1. Nurul Aida Binte Zakaria from 3C1, along with her teammates from Nanyang Girls High, Edgefield Secondary and Dunman High, have published an App called “IdeaGenerator” which would help us think of words to you whenever we experience writers’ block. You may download the app via this link:
https://apps.apple.com/sg/app/ideagenerator/id1486526473

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2. Lim Zheng Yi from 2B1, and his team mate from Hwa Chong Institution, have published an App called “MathGo” which would help us revise our Math before an important test. You may download the app via this link: https://apps.apple.com/sg/app/mathgo/id1487028330

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3. Yip En Yen, Nathaniel from 3C1, along with his teammates from Temasek JC and Commonwealth Secondary, are in the process of publishing their app, which helps Cricket Players keep track of their team’s and opponent’s scores. They are fixing some minor bugs and hope to publish their app soon.

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Participation in the Ace of Coders Competition 2019

Ace of Coders is a competition for talented coders. Top coders compete in front of a live audience and the ultimate trophy goes to the most talented who can defeat their opponents in a fantasy gaming environment.

The catch – participants do not play with their gaming skills, but with codes!

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Participation in the First Lego League Competition


Students from the Multimedia Services Club, who showed an interest and dedication to robotics, had participated in the First Lego League (FLL) Competition 2021.This year, two teams from MMS took part in the FLL competition for the first time. One of the teams won praise from the judges for their creativity, understanding of robot mechanism, and applying sound concepts of Physics in designing their robot. They were also nominated for the “Rising Star Award” which is given out to schools participating in the tournament for the first time. 

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Industrial Visits and Learning Journeys


To expose students to STEM careers at an early age, Industrial Visits and Learning Journeys were conducted to organisations and STEM-related events.

1. Visit to IBASE Technology Pte Ltd

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2. Microsoft DigiGirlz 2019

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3. Ministry of Education’s Experimental Systems and Technology Laboratory (MOE ESTL)

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4. Visit to Google Office (STEM'IN with Google)

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5. Visit to Anglo American (Chat with Data Scientist)

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